Rules

The V2 BETA Core Rules are here!

Take a look at the new rules and see how you play the game! Here is a quick breakdown of the rules!

  • 3ft x 3ft Arena for 2-4 Players, includes cover and terrain

  • Games are 5 rounds with sudden death rules; takes ~ 30-60mins

  • Players create Arena, select their team, create Hangar(Place to keep weapons and equipment) and HQ(place to keep track of team and game stats)

  • Creating your team is based on a 40 point cost limit. You can select Animus Engine, T.E.D. and supporting units. It is up to you on how you create your team composition and how to customize each unit.

  • Players have a Zone of Deployment (place where units will start in the Arena)

  • Players get Retrocoins each round that they can spend on Retrofit and Retroactions

  • Players roll for each unit during a turn to see who go first. Unit taking their turn can

  • Retrofit - spending Retrocoins to equip or change weapons and equipment on unit

  • Retroactions - supporting and opposing actions that cost Retorcoins. This can be healing, reclaiming destroyed weapons, force swapping weapons, Nulling out retrofits, etc.

  • All weapons and equipment have a Retrocoin cost to equip.

  • Attacking and Defending uses D6 dice. The ATK on the weapon tells you how many dice to roll for attack. Defending is the total DEF of the unit's armor. Usually a die roll of 4-6 is a success and a roll of 1-3 is a failure. Players roll both at the same time. HIT and AVOID are other modifiers can enhance these rolls. If attacks are > defends, then a wound is allocated. Weapons can also be used 1-handed or 2-handed (apply 2H modifier).

  • There is a separate wound table that tells us what parts are damaged. Each part has a HP. If that part is destroyed the part is removed. if the body part is destroyed the unit is destroyed. Any weapon or equipment on a pat when it is destroyed is destroyed as well.

  • A unit can take 3 actions: move, free action, do something

  • Movement can be complex, does not have to be a straight line, can move vertically at angles. Use MOV and JMP. Falling an other option.

  • Free actions are actions given by weapons or equipment or game types., e.g. picking up objectives, firing a missile , etc.

  • Do something - This is where a unit can attack., There is Full Attack, Charge + Attack, Steady + Attack, and Run.

  • WYSIWYG system - this uses the physical models to detect line-of-sight and visibility, as well as if weapons and things can attack. Posing is a huge factor in the game that can change outcomes of things. This game is very literal in the sense that we use the physical minis and things for the game.

  • Good sportsmanship - this game promotes courteous and fun game play

Weapon, Equipment, and Unit V2 BETA Rules

Here are the Beta Rules for all the weapons, equipment, and units that you find in the new launch of Arena Brutalis!

Arena_Brutalis_Ver2_Beta_Weapons_Equipment_Units.xlsx

HQ Templates

Need help creating your HQ? Use these simple templates to help track everything about your team and games. Print them out, write on them, make them reusable even, anything you want.

Download HQ Templates

Old Rules (Archived)